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Planet Unknown Prototype

General / 10 August 2020

Prototype's enemy attack animation

I am currently working on a group project; Planet Unknown. Which is a pixel-art platformer where there is puzzle-solving, combat, and exploration. I worked on the enemy designs, enemy animations, as well as the U.I.

Enemy final concept

Due to the environment being a jungle biome- I came up with a concept for the enemy to be "plant-like" so it could be influenced by its surroundings. I used several references, one example being a Venus flytrap. This colour palette was created for the enemy to "pop" out of the scene whilst still making sense of its existence.


  Enemy "attack" animation


  Enemy "walk" animation


  Concepts for animation

Several concepts were made for the designs and animation of the enemy.


Enemy root first concept

Due to the root forming as a "wave" toward the player, I came up with this concept so when roots are placed side-by-side, they would form a "wave".

Enemy root final concept

Enemy Root concept was changed due to the roots acting as spikes, when touching the player it is supposed to inflict damage- Although the with the first concept having a "bent" point, the attack wouldn't make as much sense compared to if the point was sharp, portraying "danger".