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Enemy redesign

General / 19 August 2020

Redesigned the vine enemy by adding purple leaves for the enemy for more contract against the background. I also fixed the animation by "smoothing" it out, due to the prototype animation being a little more "choppy" 

First GIF is enemy in the prototype, and second GIF is early stages in major production.


Vine enemy "attack" animation:

Edits:

  • Mouth closes fully instead of midway
  • Added purple leaves for contrast against background
  • Added squash and stretch to portray flexibility


Vine enemy "idle" animation:

Edits:

  • Enemy head rotates backward instead of forward due to "walk" animation changing to "idle" (enemy type changed from walk to static). by enemy head rotating backward, portrays the "idle" affect
  • Added purple leaves for contrast against background
  • Added squash and stretch to portray flexibility
  • Enemy head moves after body