Redesigned the vine enemy by adding purple leaves for the enemy for more contract against the background. I also fixed the animation by "smoothing" it out, due to the prototype animation being a little more "choppy"
First GIF is enemy in the prototype, and second GIF is early stages in major production.
Vine enemy "attack" animation:
Edits:
- Mouth closes fully instead of midway
- Added purple leaves for contrast against background
- Added squash and stretch to portray flexibility
Vine enemy "idle" animation:
Edits:
- Enemy head rotates backward instead of forward due to "walk" animation changing to "idle" (enemy type changed from walk to static). by enemy head rotating backward, portrays the "idle" affect
- Added purple leaves for contrast against background
- Added squash and stretch to portray flexibility
- Enemy head moves after body