These are prototypes for the enemies that I had created for Planet Unknown's level 2 which ended up being cut.
Spike enemy
The spike enemy was concepted to send a 'spike wave' towards the player when attacking. The environment plan for level 2 was going to be a cavern-like/ rocky environment; so I came up with the idea of a heavy rock enemy since the decided attack was the enemy's fists smashing to the ground. The design of the spike enemy also includes glowing eyes since the environment is supposedly a dark cave, as well as moss and mushrooms to make the enemy seem like it has aged over-time, and therefore fungi had started growing on it.
Spike enemy walk animation
The enemy prototype is animated to be stomping to portray "weight". However, I believe the walk cycle resulted in being more of a march rather than stomp.
Spike enemy attack animation
The attack animation was planned to be the enemies' heavy fists smashing to the ground- but resulted in being too light and ineffective. I would like to re-animate the 'attack' animation to portray more aggression and with more impact.
Spike enemy attack pause animation
The enemy was planned to send two waves towards the player with a pause in-between waves. I wanted the pause to be visible to the player, so that is it clear that the enemy isn't finished with its' attack. So I animated the enemy's glowing eye's and mushroom's to flash red while the fists are on the ground.
Drone enemy
The drone enemy was concepted to be hovering in a marked circular path area. And when a player enters the area, the drone follows and attacks the player until player exists the area. The drone enemy design was inspired by the shape of a prawn, since the "unknown planet" used to supposedly be inhabited by prawn-like aliens. Subtle hints of this is shown throughout the level due to underground fossils and old paintings.
Drone enemy idle
Since the drone enemy hovers; a walk/move animation wasn't necessary, especially for the prototype. So I came up with an "idle" animation that is subtle to indicate when the drone enemy is not in attack mode.
Drone enemy alert
Drone enemy enters "alert" mode when the player is visible to it by entering the drone's marked area.
Drone enemy attack
As title states; after the enemy is alert, the attack animation is triggered. The attack animation consists of a laser shooting from underneath the enemy since drone enemy is hovering in the air above the player.